Digital graphic novel about dealing with undying.
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An undying lass devoid of her memories awakens to find herself in an unforgiving and devastated world... a world which she herself may have created.
Its a personal passion project which originally started as purely text based novel. It didn't feel right not to illustrate it so it was converted in to a graphic novel.
After several attempts thwarted by my terrible writing I took some time to familiarise myself with basics of writing properly structured stories and now the entire process of production is more streamlined.
I use Blender to craft 3D scenes with simple shaders. This allows me to save time on keeping tabs on all the vanishing points and perspective distortions, keep proportions realistic and most importantly maintain consistent settings and characters.
Then I produce renders on which I base my actual linework and shading, all this is done in Krita. I used to use Gnu Image Manipulation Program before, also good, but not quite as good as Krita.
Interested in seeing me work on it frm time to time? Visit my Twitch.
If your are interested in learning more about how its made, seeing some animated panels or just want to help me out, please subscribe to my patreon! You can read the whole comic on in for free as well.
My Illustrations for sale on various products.
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A story of friendship, monsters and council estates.
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Web series created by Daniel James Richardson.
I was brough on board in 2017 as comic book artist but as project went on my responsibilities expanded.
I have storyboarded every scene in original script and then re-drawn some scenes that changed due to shoot location shift. I have also created part of the concept art for Crimson Man character.
As I worked on mask props I was required to make two same masks. I divided my workflow to repeat every process on the secondary mask. Additionaly I have contributed to some set decoration.
I have painted a black and white title screen for silent film inspired section of the project, "The Curse of Count Varias".
I am an independent artist specialising in illustration of characters, locations and general concept art. I can also produce storyboards, props and set decorations and even animations.
My specialisation lies in digital art using Gnu Image Manipulation Program on scanned sketches, photos or 3D references made in Blender. I can draw in various traditional techniques, sculpt in clay,
plasticine and digitally in Blender. I was trained in a variety of animation methods both digital (After Effects, Maya, Blender, Flash) and traditional (smudge and click, stop motion, pixilation, hand drawn).
As no human mind can create thoughts out of thin air I try to get inspired by a variety of artistic works, this being internet here I think its easiest to drop some links:
Copytright @ Tymoteusz Sulek 2020. All rights reserved.