I'm creating original works especially for print. There are different series that vary in style and themes. In Blackverse series I'm also adapting concept art and some panels.
Here's the link to my Store on Redbubble.
My Illustrations for sale on various products.
Click image to go to Redbubble
Digital graphic novel about dealing with undying.
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An undying girl devoid of her memories awakens to find herself in an unforgiving and devastated world... a world which she herself may have created.
Its a personal passion project which originally started as purely text based novel. It didn't feel right not to illustrate it so it was converted in to a graphic novel.
After several attempts thwarted by my terrible writing I took some time to familiarise myself with basics of writing properly structured stories and now the entire process of production is more streamlined.
I use Blender to craft 3D scenes with simple shaders. This allows me to save time on keeping tabs on all the vanishing points and perspective distortions, keep proportions realistic and most importantly maintain consistent settings and characters.
Then I produce renders on which I base my actual linework and shading, all this is done in Gnu Image Manipulation Program.
Check it out on Facebook as well to read the story's summary. Apparently its confusing.
Web series created by Daniel James Richardson.
I was brough on board in 2017 as comic book artist but as project went on my responsibilities expanded.
I have storyboarded every scene in original script and then re-drawn some scenes that changed due to shoot location shift. I have also created part of the concept art for Crimson Man character.
As I worked on mask props I was required to make two same masks. I divided my workflow to repeat every process on the secondary mask. Additionaly I have contributed to some set decoration.
I have painted a black and white title screen for silent film inspired section of the project, "The Curse of Count Varias".
Check it out on Kickstarter!
A story of friendship, monsters and council estates.
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I am an independent artist specialising in illustration of characters, locations and general concept art. I can also produce storyboards, props and set decorations and even animations.
My specialisation lies in digital art using Gnu Image Manipulation Program on scanned sketches, photos or 3D references made in Blender. I can draw in various traditional techniques, sculpt in clay,
plasticine and digitally in Blender. I was trained in a variety of animation methods both digital (After Effects, Maya, Blender, Flash) and traditional (smudge and click, stop motion, pixilation, hand drawn).
Copytright @ Tymoteusz Sulek 2019. All rights reserved.